Showing posts with label digital painting. Show all posts
Showing posts with label digital painting. Show all posts

Tuesday, 15 March 2016

Behind the Façade...

Earlier this month my cover artwork for Alice Sabo's upcoming novel Façade, was revealed.
And here it is.

But how did it get here?

Alice has described Façade as a space fantasy, so while SF to a degree, she was keen that the cover art had a more distinct fantasy look to it, courtesy of one of the castle buildings that feature in the story.

So we had agreed the scene would be a castle type structure with a small craft coming in to land, overhead. My first visuals were based on traditional/historical style castles, but these weren't right for the description in the story. While a cover should be flexible and not too descriptive, I do feel is is important to have a pretty faithful depiction of what you'll find in the book.


I was also keen on only showing just a portion of the castle – more of a suggestion of looking at part of a much larger, complex structure, than trying to squeeze an entire castle on to the front cover. That would also leave it more open to interpretation. So various angles and viewpoints were explored - this included one version seen from one of the castle balconies:


The building structure needed to be more grand and impressive, with cathedral-like arches, towers and spires, and I felt the best way to show this was to view the scene from a low angle. So the next – and what became final – version of the cover focused on a more gothic style structure, seen through a clearing in the surrounding forestry:


I added a figure on one of the balconies, looking up at the craft, in anticipation of its arrival. In the final painting, this actually became two figures, loosely based on two of the story's characters: 




It became clear while I was working on the final artwork that the castle needed to be taller still, so I applied a greater perspective and added more towers and levels, allowing the structure to soar into the stormy clouds above.

While small, the ship was a crucial detail. Because of the name of the craft (you'll have to read the book to find that out!), Alice was keen that it could be almost bird-like in its design:


So there's plenty to explore in the scene overall, and I was very pleased with that. I wanted to create an image that made you want to explore it; to wander up a staircase or peep in through a window. It certainly came with its challenges, but that's what it's all about, right?

Tuesday, 8 December 2015

Under observation...

I've been intending to post about my most recent piece of digital art, Observation Point for a while, so finally here we are.

One of the great things about bouncing ideas around for book cover projects is that there are inevitably ideas that come out of the mix that have potential to be pieces in their own right, and that's exactly what happened here.

This was my original mono sketch – which wasn't right for the cover in question, but I felt it had something about it which I was keen to explore further.



As I've said countless times, it was the science fiction and space art of the 1970s and 1980s which first caught my imagination as a boy and that ultimately inspired me to create my own art – and it continues to inspire me to this day. There is certainly a gentle nod to that special era of SF art in my work, and that was certainly starting to come across here.

A simple image, of an enormous space vessel, in orbit above a planet; a classic SF image. The planet was originally going to be the Earth. But then I had a last-minute change of heart, and decided to make a heavily cratered moon instead.

This was when I discovered that craters are not as easy as they look. It is all about the light and shade, and getting the shape right. Which at first, I didn't. My initial craters were very shallow and more resembled a large pitted orange than a moon!



If these were impact craters, then we needed to see that impact, and the build-up around the edge. But once I'd worked more on really giving the craters more of a three dimensional texture, the piece really started to come together.

When it comes to painting starships or other alien structures, I've started to adopt a much looser approach. Providing the style is consistent with the rest of the piece, and that the perspective is accurate, then I don't mind it looking a little more sketchy or impressionistic rather than something too crisp and clean, which has that evident "digital" look to it. 

The craft itself isn't massively changed from the original sketch, and despite the slightly rough and ready appearance, it still has a good deal of surface detail and texture:



Rather than showing a scene of a spacecraft in flight, I decided to have it floating in space, in an ominous Rama sort of way. And through that, came the slightly unsettling title of Observation Point.

And here is the finished piece...



...nicely rounded off with some text specially written by Richard Hayes:

A spacecraft orbits a heavily cratered moon, the distant sun of this star system casting its light across the scene. The vast size of this vessel’s engines tell us that it has travelled far to reach this point, but they are now cold and silent – it has reached its destination. Even so, there is still much activity aboard the craft. Lights appearing through windows show that its occupants are busy going about their work, and its surface is covered with sensors and antennae which suggest that its role is to measure and analyse data.

We are left in little doubt that these space travellers are here to observe something, but we are not certain what that can be. It might be some feature on the surface of the moon below, or on its parent planet which lies outside our view. What we can be sure of is that the civilization that sent this spaceship to this remote location had the resources, and the will, to dispatch a sophisticated mission – possibly for purposes of scientific research, or perhaps for some more sinister reason.


Monday, 24 November 2014

Looking to the stars...

For my latest piece of artwork, I finally decided to create something inspired by my favourite SF novel – The City and the Stars by Arthur C Clarke. Not only was this the book which sparked my obsession with reading science fiction, but it also re-ignited my passion for SF art, thanks to Chris Moore’s amazing cover artwork.

I had always been hesitant in doing an illustration based on The City and the Stars, as I feared it might never be as epic or stunning as Moore’s cover to the Gollancz paperback, nor do justice to such an awe-inspiring novel. But then I decided to ignore any artistic inferiority complex, and simply make my version – a piece in my own style that embodied the concept of the book, while looking at another angle of visualising the it. 

Version 1...
The joy of working digitally meant I had a great deal of flexibility. Taking the novel’s protagonist Alvin, and the domed city of Diaspar, the first version I created showed a silhouetted figure staring back towards the city.



Version 2...
From this, I tried a second version, without the figure, instead adding a starship (which if you’ve read the book, you’ll know its relevance). The addition of a planet in the sky was more metaphorical, suggesting the notion of other worlds beyond our own. Overall I didn’t think this worked as well without the human element – it’s key to the book after all!




I looked at the dozens of covers the book has had over the decade – some better than others; some brilliant, some completely irrelevant! So I was pretty confident my interpretation was going along the right lines, but I wanted to create something that would also work as a piece in its own right, outside of the original inspiration. 

The finished piece – "Last City"
All the elements were in place, and it was simply a case of finding the right balance. So here’s the final version, now titled Last City, which was derived from a tagline on one of the early editions, “It was the last city built on Earth”. 



This takes the piece into its own, especially viewed with Richard Hayes’ accompanying text, which you can read on my website…

Monday, 1 September 2014

A short blog about art

I never got along with paint. Always liked the idea of it, but during my school and college days in fine art, my otherwise good pencil pieces would be ruined as soon as I started to paint over them or add colour. So I always used to, where ever possible, draw in ink, pencil or charcoal. Life in monochrome.

That’s why the humble pencil became my weapon of choice for a long time, and probably why many of my digital paintings started out as pencil sketches.

What I love about working digitally is I'm finally able to enjoy working with colour, in a non-messy way! I feel I've struck a happy medium here, especially for my science fiction artwork – which makes up the majority of my output!

Having spent the last 18 months working mostly on music projects, it’s been great getting back into the flow of illustration. I guess I always feel a little guilty of referring to a digital piece as a “painting”. OK, it’s a digital painting; a common term in the industry. I’m just applying pixels, rather than oils or acrylics. More recently I’ve been referring to my work as illustrations. But in truth, they’re both. 

Time for a quick flashback (pretend there's an echo there).

After completing courses in fine art and computer graphics at college back in the mid 1990s, my plans to go on to a course in illustration fell by the wayside when I was offered my first job in advertising back in 1997, and out of that my career as a graphic designer was born. Work and life took over art. I guess that’s why it took me over a decade to get back to creating my own artwork, which coincided with the rediscovery of my love of the science fiction art of the 1970s and 80s. 

By 2010 I was in my early thirties, and well aware there was a whole generation of genius young CG artists working away out there, alongside the ageist disclaimer on almost any given opportunity or competition that "entrants must be between 18–25". Cue confidence crisis.

While I’d previously had work published in books and magazines, it wasn’t until 2011 when my piece “Awakening” was chosen for inclusion in “Brave New Worlds”, an exhibition of utopian and dystopian art down in Richmond-Upon-Thames, that I found my confidence in this new age of digital art.

It's so easy to get hung up over whether your work looks realistic or is accurate, etc. It's not important! I would say most artists suffer a lack of confidence at most times. Creating a piece of art regardless of medium is such a personal experience (and often a turbulent journey!). Then you unleash it to the world. And thanks to the Internet, its easy to feel surrounded by other artists who are better than you. They're not – they're just different. Quirks or imperfections add to the personality and individuality of a piece, and the evident touch of an artist's hand still triggers an emotional response. If you feel interested, intrigued or moved by a piece of artwork, digital or not, then its done its job no matter.

The motto I've always stood by is, that if you're really fired up and into what you're doing, there will be hundreds of other people out there who love it too. Keep at it!