Showing posts with label space travel. Show all posts
Showing posts with label space travel. Show all posts

Wednesday, 25 January 2017

Infinity of Space blog 4 – hooked to the silver screen

While there still remains a countless number of classic science fiction novels just waiting to be turned into breathtaking films, in recent years, science fiction in cinema has undergone a long overdue healthy revival – and has finally started to regain some credibility. Granted, while ever we have big, gushing Hollywood endings, us literary SF fans will always be left groaning and preferring to stick to our books – but there’s no denying the fact that we are also seeing more contemporary adaptations and original ideas hitting the big screen, such as The Martian, Arrival and Passengers along with all the creativity and work that goes into making these visual feasts.

With the welcome return of the Star Wars franchise and successful rebooting of Star Trek in recent years as well as films like Ridley Scott’s Prometheus, space travel on the silver screen has never looked more epic and exciting. Taking the crowning glory, was Christopher Nolan’s masterful Interstellar, which perhaps remains the most impressive and believable SF film in a long, long time.

The spacecraft designs on Interstellar were superb and credible, both to the mind and the eye – Nolan abandoned the commonplace CGI onslaught, favouring scale models and impressive sets – and the whole thing was utterly believable. But for me, what made Interstellar such an emotional watch, was Hans Zimmer’s wonderful soundtrack.

Hans Zimmer knows how to pull off a perfect soundtrack and his work on Interstellar was no exception, proving that sometimes, simplicity is the most effective. Zimmer’s score was also very different to the typical orchestral or electro-symphonic soundtracks associated with modern SF films. I never imagined just a few simple church organ notes would have such a profound effect.

With the likes of the new Star Wars and Star Trek films, there was also that warm sense of nostalgia – in some ways looking back in order to look forward. But certainly for my generation, these films do a great job of reaching in to your inner child and reprising that sense of wonder and amazement that we all felt when we saw them at the cinema or home video the first time round.

I continually applaud director J.J.Abrams’ faithfulness to original designs and ideas – with The Force Awakens and Star Trek, today’s filmmaking technology has realised brilliant new visions, but Abrams deliberately chose to remain true to all those crucial elements and design aesthetics that made the original counterparts so successful. In short, these films, and the starships with which we’re all so familiar have transported us beyond the stars from the comfort of the cinema seating in the most impressive ways seen to date.

In the 1990s, the only space-based SF film that caught my attention was Event Horizon, and even looking back to the 1980s, the only strong contender after the Star Wars films was perhaps Disney’s The Black Hole. We’ve finally reached an era when once again science fiction film has taken its rightful place, providing fantastic adventure, escapism and inspiration.

Of course the music always plays such a huge role in the cinematic experience of these films, and this is of course, another inspiration to my own work, especially when composing an album that is designed to evoke images of space and space travel.

When composing Infinity of Space, the imagery of many of these films (and more) was often in my mind – or in many cases, sitting on my bookshelf in lovely books of concept art. But what a rich source of inspiration! When I’m watching a film, there’s nearly always a part of my brain that’s listening to the music and assessing it, while another part of me is trying to imagine what kind of music I would make for a certain scene. So while the fantasy of scoring your own cinematic soundtrack may appear rather grandiose, when working on an album with a specific theme, it really is an ideal influence.

Infinity of Space will be my fifth release in support of the Initiative for Interstellar Studies, and another interpretation of the Initiative’s ethos and mission as well incorporating the decades of space travel and science fiction influence that still drive its members’ passion today.

Below is an excerpt from Construct, one of the album’s darker and more dramatic tracks. The title comes from the idea of a huge spaceship under construction out in space – huge and dark, just hanging in the air, thunderously being assembled by man and machine, like a floating hive of industry.



Infinity of Space is out now via Bandcamp:
https://thelightdreams.bandcamp.com/album/infinity-of-space

Tuesday, 10 January 2017

Infinity of Space blog 2 – Levels of inspiration

Growing up as part of the Commodore Amiga gaming generation of the 1990s, the electronic in-game soundtracks were just as exciting and important as the games themselves as were of course, the graphics. And there was some fantastic game music, as I have previously blogged about – this is perhaps one of the more unlikely influences of my own work. Or is it?

The Amiga heralded a new dawn for computer arts and music, and over twenty-five years later, those game soundtracks still inspire my music, just as the Amiga’s pixel art and the designs of the games themselves have influenced my artwork.

I always loved how each level of arcade games had it's own soundtrack to suit the surroundings, whether you're controlling a warrior clambering through a rocky alien terrain or a fast spacecraft hurtling through strange worlds. The music would be a great match for the different worlds, and I would often find myself looking forward to particular levels just to hear the music!

There were so many great games – hundreds – with titles such as the Turrican series, The Chaos Engine, The Settlers, Disposable Hero, Apidya, R-Type, Menace, Blood Money, the Eye of the Beholder series and the Shadow of the Beast series being among my long list of personal favourites. Every game offered the chance to escape in a different time or universe, with each looking and sounding unique.

When I wasn't playing the games, I would put a cassette recorder in front of the speaker and record all the various game music that I loved. Who needed the radio, when you had an Amiga? So much skill and creativity went into every aspect those games, and I still find it incredible that they managed to fit so much on to just one or two floppy disks!

While I loved many different games, I always had a soft spot for sideways scrolling shoot-em-up games, which usually took you on a fantastic voyage through space and alien worlds. With so many interstellar themed games, you could fly off into space without even leaving your bedroom!

So that whole era had a huge impact on my teenage self and ultimately shaped my career path. It has also been a real nostalgic thrill over the past few years, as many magazines and books celebrating the Amiga and the games scene of the time have been published – and many of the games themselves have been emulated for iOS and Mac, so I've been able to re-live the enjoyment without the hassle of digging out my A1200 from the loft and trying to find all the other bits to make it work.

It really is no surprise that today, in making what you might call computer music, that influence has come full circle. Game music is actually an area I would love to work in.

When I'm working on an album – especially one about space travel – this rich influence is something I always keep in mind. Each track is a different adventure, and it is easy to imagine each being a different level in a game, carrying you through different places.

So, when putting an album together, imagining it as the soundtrack to a computer game or even a movie, helps me to determine the structure and atmosphere, scene by scene. I loved the sense of travel and adventure in so many of those games. One moment you might be exploring a city, and the next deep in a jungle, so I'll often think about what kind of landscape would suit the music I'm making, even if it has no bearing on either the end result or the listener – for my creative process it helps with that feeling of journey, especially on a concept album.

With Infinity of Space being about space travel, some of the ideas going through my mind included super fast flight, cautious, slow travel and encounters – which could be other starships or undiscovered planets. Just trying to imagine what kind of sights would await you on such a mission really is a feast for the imagination, and I really wanted to get some of this into the music, and make each track represent different stages in the ongoing journey, and pose different questions.

Below is a brief preview of the track Cruise Velocity.



Infinity of Space is out now via Bandcamp:
https://thelightdreams.bandcamp.com/album/infinity-of-space


Wednesday, 4 January 2017

Infinity of Space blog 1 - the sight and sound of space

Instrumental music has enjoyed a long-standing relationship with the concept of space travel, as far back as Holst’s The Planets in 1914, Bebe Barron’s alien-sounding score to Forbidden Planet in the 1956 or even Joe Meek’s Telstar in 1962 and of course, the vast spectrum of progressive rock, space rock and instrumental electronic music that emerged in the 1970s.

In recent decades, despite there being no new space programme, mankind’s future in space – and how to get there – has remained an endless source of inspiration for artists, writers, filmmakers and musicians, myself included. But in this time, what many have turned to is a retro-futurism, recalling the excitement and ambition of the golden age of space travel during the 1960s and 70s.

Sometimes in order to look forward, you first need to look back. When I look at my own influences – both artistic and musical – they all emerged from that same, prolific and fruitful era.

In addition to this, I have always been fascinated with the notion of letting music create images in the mind and allowing my imagination to explore new environments through music – and I think we all need that escape. With no lyrics to distract or send the listener down a specific path, instrumental music works as a blank canvas for the imagination.

The images that we see in our mind’s eye are altogether different to when we are watching a concert or music video. While there's no denying the thrill and spectacle of a live show, our eyes and ears fight for attention, and sight usually wins. If you're watching something, then you're not always completely listening to it.

It is no coincidence that many of us like to close our eyes in order to fully enjoy and concentrate on music. Shut off the world outside and drift away. I have found that listening either in the dark or with eyes closed, an album or piece of music can take on a completely different mood to playing it in daylight or in the background.

When composing music with which to promote the Initiative for Interstellar Studies (i4is), a specific sound and atmosphere must be sought. What I want to achieve is music that encapsulates the concept of Space travel – from the construction of starships and their maiden voyage to the discovery of new worlds and galaxies – but that also reflects the ethos of i4is yet also leaving room for additional interpretation by the listener. Quite a challenge!

Composed and recorded throughout 2016, Infinity of Space is the title of my latest album project in association with i4is.

While there are no rules as to how such music should sound, I wanted to partly pay homage to the space rock of the 1970s through working with a guitarist on some tracks, for that classic instrumental rock sound, while others are more heavily electronic, exploring other-worldly atmospheres and textures.

Below is a first taste of the album, with a brief preview of the track, Absence (featuring Peter Rophone on guitar).



Infinity of Space is out now via Bandcamp:
https://thelightdreams.bandcamp.com/album/infinity-of-space

Monday, 28 March 2016

Music for the stars

I have associated a certain type of music with visions of space and other planets since I was a child. This is what led to me creating my own instrumental electronic music, despite having little in the way of formal training.

An artist at heart, when I first started experimenting with music a decade ago, I soon realised that for me, it was the same as painting – only using sounds instead of colours. But as a synesthete, for me, the sounds I use do have colours and textures. Of course, a degree of technical knowledge is required, as well as a basic musical understanding, but to me, making music feels very much like the same creative process, only with a different medium and result.

In 2012 when I was invited to become first Honorary Musician for the Initiative for Interstellar Studies (i4is), I jumped to the opportunity to be a part of an exciting new organisation with such a passionate and ambitious vision. To be able to promote such a forward thinking vision through my music was the ideal project brief.

To date, I have released four albums in support of i4is:




An album based around different visions of the future, from utopias to dystopias, deep space travel and a climate-changed Earth. This was very much an album inspired by classic SF writing such as Arthur C. Clarke, etc. I revisited the album creating the Redux version that was entirely symphonic.



This album was designed to tie-in with the Initiative’s book of the same name (to which I also contributed a chapter). I have always wanted to make a space travel concept album, and this is it; starting with the mission launch and culminating in a journey into the unknown.



If Beyond the Boundary was the journey, then this is the destination. Panorama is music for cinematic vistas and the exploration of alien landscapes. The subtle concept at the core of the album was the discovery of an Earth-like planet.

But how do you make “space music”?

The kind of music that evokes visions of space for me, may not do so for everyone. If you’re not keen on electronic music, then my stuff maybe isn’t for you. But if you’re keen to put styles and genres aside, then the music – being instrumental – should be totally open to interpretation. Granted, I present the albums with an initial concept, but once it is out there, the listener can take it as they wish. 

I’ve always been inspired by space art – hence becoming an artist myself. The work of artists such as David A. Hardy, John Berkey, John Harris, Chris Moore, Chris Foss and Tim White are some of my favourites. Their work takes you to places… the kind of pieces that make you want to step inside the frame and explore. This particular generation of artists have produced incredibly prophetic and visionary pieces, which still resonate and inspire today, and I always look to this work for inspiration – musically and artistically.

And I’m sure my version of synaesthesia helps me decide what sounds to choose; what colours they evoke in my mind, as I’m building up my soundscapes. And in the case of the albums I have produced for i4is, then I’ll look to their own mission statement.

I try to imagine the sights you might see on such a mission and the range of emotions experienced at gazing upon something you’ve never seen or even been able to conceive seeing before. This kind of feeling was particularly well presented in Christopher Nolan’s Interstellar – that moment when we first lay eyes on the black hole Gargantua.

Another inspiration is how we’ve recently been able to see the surfaces of Mars and Pluto in vivid detail like never before. This sort of thing leads to me exploring various sounds and atmospheres, and seeing what seems to match whatever I’m looking at. It feels very much like creating a soundtrack in that respect.

But it also needs to play like an album of music to be enjoyed, concept aside. So the real challenge is trying to make something that is heavily atmospheric and thought provoking, at the same time as having some sort of musical integrity. And in the case of the above albums, they need to be worthy of their particular audience’s attention.

So with each album comes a new challenge, and also during each project, new things are learned and discovered. With every album I’ve produced, there’s always a sense of progression, whether musically or technically. So with that thought in mind, I very much look forward to starting work on the next album of interstellar music for i4is

All of the albums mentioned in this blog (and many more) can be streamed and purchased (in digital format) from my Bandcamp site.