Showing posts with label artwork. Show all posts
Showing posts with label artwork. Show all posts

Tuesday, 10 April 2018

Crossover - now available!

"A threshold is a challenge..."

These are the opening words of Richard Hayes' sleeve notes for Crossover. As always, Richard's words are perfect, instantly capturing the essence of what my music is about.



Crossover is available now, via Bandcamp, both as a digital download, and limited edition CD-R.

Although I would release all my music as a physical version if I could, this was one release which I felt needed to be made available on CD, and I'm delighted with how the packaging has turned out, really feeling like an extension of the music, as all album artwork should.




Crossover is made up of three tracks, with a total running time of just under 45 minutes. There's lots to explore...

To stream or purchase the album, point your browser to:






Tuesday, 8 December 2015

Under observation...

I've been intending to post about my most recent piece of digital art, Observation Point for a while, so finally here we are.

One of the great things about bouncing ideas around for book cover projects is that there are inevitably ideas that come out of the mix that have potential to be pieces in their own right, and that's exactly what happened here.

This was my original mono sketch – which wasn't right for the cover in question, but I felt it had something about it which I was keen to explore further.



As I've said countless times, it was the science fiction and space art of the 1970s and 1980s which first caught my imagination as a boy and that ultimately inspired me to create my own art – and it continues to inspire me to this day. There is certainly a gentle nod to that special era of SF art in my work, and that was certainly starting to come across here.

A simple image, of an enormous space vessel, in orbit above a planet; a classic SF image. The planet was originally going to be the Earth. But then I had a last-minute change of heart, and decided to make a heavily cratered moon instead.

This was when I discovered that craters are not as easy as they look. It is all about the light and shade, and getting the shape right. Which at first, I didn't. My initial craters were very shallow and more resembled a large pitted orange than a moon!



If these were impact craters, then we needed to see that impact, and the build-up around the edge. But once I'd worked more on really giving the craters more of a three dimensional texture, the piece really started to come together.

When it comes to painting starships or other alien structures, I've started to adopt a much looser approach. Providing the style is consistent with the rest of the piece, and that the perspective is accurate, then I don't mind it looking a little more sketchy or impressionistic rather than something too crisp and clean, which has that evident "digital" look to it. 

The craft itself isn't massively changed from the original sketch, and despite the slightly rough and ready appearance, it still has a good deal of surface detail and texture:



Rather than showing a scene of a spacecraft in flight, I decided to have it floating in space, in an ominous Rama sort of way. And through that, came the slightly unsettling title of Observation Point.

And here is the finished piece...



...nicely rounded off with some text specially written by Richard Hayes:

A spacecraft orbits a heavily cratered moon, the distant sun of this star system casting its light across the scene. The vast size of this vessel’s engines tell us that it has travelled far to reach this point, but they are now cold and silent – it has reached its destination. Even so, there is still much activity aboard the craft. Lights appearing through windows show that its occupants are busy going about their work, and its surface is covered with sensors and antennae which suggest that its role is to measure and analyse data.

We are left in little doubt that these space travellers are here to observe something, but we are not certain what that can be. It might be some feature on the surface of the moon below, or on its parent planet which lies outside our view. What we can be sure of is that the civilization that sent this spaceship to this remote location had the resources, and the will, to dispatch a sophisticated mission – possibly for purposes of scientific research, or perhaps for some more sinister reason.


Saturday, 10 October 2015

Book review: The Art of Guy Erma and the Son of Empire

When designing a book cover, the author has the challenge of finding the artist who is right for them, and that can bring their book to life. The artist has the task of taking what's in the author's mind and transposing it for the artwork, while putting their own style and identity on the design.

The Art of Guy Erma and the Son of Empire goes behind the scenes of the artwork to Sally Ann Melia's popular series of books. It brings together concept art and designs as well as rough sketches for all the book covers and associated artwork.

Sally Ann Melia worked with Belgrade-based company Sugarbricks to create the artwork – proof of how the Internet has really enabled creativity and collaboration no matter where you are. 
It takes you through the journey of each cover, from rough drafts to final designs. You really get a feel for the amount of work, effort and dedication that has gone into the project.

As an artist and cover designer myself, I found The Art of Guy Erma and the Son of Empire an interesting insight into a vital part of today's vibrant self-publishing industry. It is also the first time I have seen such a book produced to accompany a series of novels, and that in itself is refreshing – clearly a must for fans of the series.

It does make me cringe when I see websites offering free or cheap book cover resources for authors, such as pre-made covers. Not only are they putting artists out of work, but you have a cover that isn't necessarily unique to you.

With so many authors putting their work out there today, good cover art has never been more important in the marketing of your book. Your cover has to be as unique as your writing, and The Art of Guy Erma and the Son of Empire is a fine example of how to do it properly.


Sally Ann Melia's The Art of Guy Erma and the Son of Empire is available now on Amazon.


Saturday, 3 October 2015

THE ART OF FLOODTIDE

I met writer Helen Claire Gould at last year's Novacon (the UK's longest-established SF convention). I was there as (as usual) exhibiting and promoting my artwork, and Helen was promoting her SF novel, Floodtide, which she had then published as an ebook. 

The Floodtide flyer which Helen gave me contained an intriguing excerpt from the book, which sounded right up my street. Great title, too. I remember at the time thinking that this was just the kind of story that I'm keen to illustrate. 

After the convention, we kept in touch and although Helen had painted her own cover for the ebook, she told me that she was planning a print version that would have a different cover, and asked me to produce the artwork. Perfect!

Floodtide could have easily conformed to your Hunger Games style of iconic graphic design, or being a complex story, a more abstract, typography-led cover, but Helen was clear that she wasn't interested in a cover that could easily get lost among other current trend/samey covers, instead favouring an illustrated scene from the story. 

Floodtide is a pretty chunky book, with a lot of characters and environments. However the majority of the story takes place in a complex of interconnected lava tubes and caves on the planet Naxada. Helen's expertise in geology forms the basis of the science in the story, so it was important to show this setting in the artwork.  We decided that a general view of this mysterious underworld would work for the back cover, with more of an action scene on the front, which was to feature Jordas, Soolkah and Yado, the story's three pivotal characters. 



Helen's writing has a very visual quality to it, and I soon found myself imagining Floodtide as a graphic novel, so I wanted to give the cover a slight pulp sort of look, through the vibrant palette, the composition and typography. 

One of my original illustrations for the back cover was based on an ice cave, but it wasn't right for the book. However I really liked the piece, so developed it further to an individual piece, which I entitled Void




While the front cover is a scene from within a lava tube (and illustrates one of the chapter cliffhangers in the story), the back cover shows an almost chamber-like scene featuring the entrance to the lava tube we see on the cover as well as a cluster of "glowcakes", fungus-like growths on the cave walls, which emit light. 


After the cover artwork was complete, we set about creating a teaser and trailer film for the book. This we decided to deliberately make in a mono comic book style, ad both the teaser and trailer comprised various characters, scenes and scenarios from the book.  Helen's son Jason provided the recording for the voiceover, and Helen put together the screenplay. My job was to illustrate everything, which I rendered in ink and finished digitally. I then edited the whole lot together and composed an original piece of music for it. 

The original idea was simply to have a series of static, illustrated frames, like the pages of a comic. Then it occurred to me that we could animate many of these very simply, using a parallax shift style effect. This really brought the scenes and characters to life and gave the Floodtide teaser and trailer a very distinctive look. 

Watch the teaser!


Watch the full trailer!


Watch the promo video!

Here are some of my original illustrations from the teaser and trailer:






Helen will be promoting and selling Floodtide at this year's Novacon, and the artwork will be included in my own display. A very appropriate time to celebrate almost a year's collaboration!

The ebook version of Floodtide was re-christened with the new cover art, and is available on Amazon

The paperback edition of Floodtide is exclusively available via Helen's website - www.zarduth.com - and at various local outlets in her home town of Peterborough. 



Wednesday, 20 May 2015

For the love of books

I’ve been drawn into a book on the strength of its cover so many times – so it’s always a pleasure to have the opportunity to work with an author or publisher, to be able to turn their words into pictures and visualise their worlds for the cover art.

But that comes with a degree of pressure and expectation. There’s the artist’s inner struggle to enjoy artistic license but also (and primarily) to fulfil the brief and correctly interpret what’s in the author’s mind (and indeed the pages of the book). The recipe for success is – unsurprisingly – achieving a balance between the two. After all, we want a happy author and a great cover.

Some projects require a very specific scene or illustration indicative of the finer details of the book on the cover; others may warrant a more abstract approach or a scene that while not actually in the book, is still an accurate representative of the story.

Every artist has their style, and if you’re asked to do somebody’s cover, it’s usually because they like your style, and believe it is right for their book and audience. This simple fact in itself should quash any moments of self-doubt which crop up along the way (and we all have them!).

In many ways, being asked to provide a cover is to be invited on part of the author’s very personal journey of the creation of their book – and hopefully attributing to its success. However, for me it goes beyond being just a job – it’s for a love of books, a huge respect for the author and their creative work, and the simple prospect of creating something tangible. As an avid reader myself, being able to contribute to something that goes on to have a life of its own and reach people all over the world is quite simply, a real privilege.

Thursday, 20 November 2014

Post-Novacon blues (again)

So another Novacon is over – only my third Novacon experience, but I think I’ve got the hang of this convention lark now and settled in. Novacon is a great SF convention – no silly costumes, but a wide range of fans of SF in film, television, art and literature in particular. There is really a strong literary edge to Novacon which is what I personally like the most. If you're an avid SF reader, an aspiring or published writer or a fan of science fiction art, then this is really the convention to be at. 

Novacon is the right size – big enough to be busy and bustling, small enough to have a comfy community feel. The regulars are passionate about their SF, classic and modern, and you'll always find a common point and something to chat or debate about. I'm not the best conversation starter – I need a good day to warm up  – but you do feel that you can just about walk up to any given conversation and join in. As well as always having a packed and superb program of talks and panels, there is a vibrant social side to the convention, which it seems, is the highlight for many fans – often helped along by the convention drink of choice, Black Sheep!

There are always treasures to be found in the dealer's room. If you're looking for rare or vintage SF books, then you'll find it there, more often than not.

However for me, Novacon is mostly about displaying my artwork, as it’s a perfect opportunity to be seen by the right people – likeminded fans, other artists, collectors, writers and publishers.

This does mean I have to select which panels I will leave the art show to attend. Of course, you can depend on it that as soon as you escape briefly into daylight (well, the hotel foyer, on the way to the main room), somebody will come into the art show looking for you! That’s the way it goes.

At my first Novacon in 2012, I found the prospect of putting so much of my work on show for the first time a little nerve-wracking. Of course I shouldn’t have, as everybody had lovely and encouraging things to say about it – and once you see your pieces going under the hammer and selling in the art auction, well, you know you’re doing something right! Two more events later and my work has found a home there. I've even managed to sneak my music in!

Exhibiting gives you greater confidence in your work and being up there on the wall, you see your pieces really come to life and become part of the event. And it’s incredible how they come into their own; your perception of one of your own works can change, and through the (great) conversations with the other artists in residence, you pick up tips, comments or criticism and it all helps, leaving you feel encouraged and inspired.

Sometimes when the con-goers visit the art room and look at your work, if they don’t know who you are (or might not be aware you are there), you can often overhear a comment or criticism which might not have otherwise reached your ears, and that is interesting in itself.  The people visiting the art show often fall into two categories – those who will stop and chat, maybe ask questions about your work and have a general conversation, and those who gaze in silence, keeping their thoughts to themselves. Quite often they’ll return for a second round.

It's also interesting to see which pieces do get bids on, and how many. This of course varies from year to year and you'd just don't know how it will go, but you can get a rough sense for what people like. Of course the real fun starts when the auction begins on the last day.

So a big thank you to the Novacon committee for once again putting on a great event (despite the hotel's best attempts to intervene!). I should also thank the art show organisers, Serena and John for their hard work, dedication and the continued support and encouragement they give to all their artists. You couldn't ask for nicer people to work with.

Until next time...







Tuesday, 4 November 2014

Beneath the surface

A couple of posts ago, I talked about the value of the opinions or contributions of others towards your work. Case in point, Richard Hayes – a Fellow of the Royal Astronomical Society and the British Interplanetary Society – has kindly contributed some specially written text to accompany the science fiction artwork on my website.

Not content with my own descriptions of the background to the pieces, I wanted something more evocative and interesting to accompany the artwork – something to perhaps raise questions. Richard’s text does this and more. His narrative sheds new light on some pieces, hits the nail on the head on others, and poses new doubts or questions as to many of the subject matters. This reminds us that on the surface, not everything is always as it seems...


Here is Richard’s text for my latest piece of artwork, First Light:




“A red giant star dominates a planet’s sky, and a city spreads out before us in its unearthly light. We ask ourselves whether the city is in its dying days as a result of an expanding sun - perhaps the remnants of a civilization are surviving in its domed structures. Obviously whoever lives there needs the domes as well as the buildings - presumably the atmosphere is toxic, or has perhaps recently become toxic. Are we witnessing the last stages of a once-great society?

Or could this be the civilization’s normal existence and its inhabitants have learned to survive in what simply looks to us like a hostile environment? It may be thriving within the structures that we see. After all, it’s not a dead city – there are two clear signs of life: a rocket and a land car. It might merely be an image of the time of day when little is going on, and the city is awakening. Or could these be the last inhabitants trying desperately to make their escape from a doomed existence?”


If you enjoyed this, then come and take a look at the rest of the SF gallery pages

Thursday, 9 October 2014

Novacon is coming / listen to your feedback



As an artist, it’s always difficult to choose pieces of your own work.

I have recently produced a limited-run publication, Escape. Copies of which have been popping through letterboxes around the country, but it will also be available from me in person at next month’s Novacon.

When producing a small booklet of your own material, it really is a hard task to select what works to include. I decided to focus on my science fiction artwork for Escape, as it is primarily what I do, and also what I have done most of my best work in. But it also requires some variety, so I had to choose some non-SF pieces to go in too. Eventually with the help of my wife and feedback from friends, the shortlist was made.

One particular piece of art – and I’m not going to tell you which – was one that I had never felt was particularly good; mainly because it was essentially a quick sketch; more of a rough concept for a piece rather than a finished thing. Yet this rough affair has become the final piece of art, simply because of the comments I regularly receive on it, which never cease to pleasantly surprise me. 

Which basically reminds me that we are not always the judges of our own work. Feedback is invaluable. Your audience are your best critics.

From having little confidence in this particular piece, I’ve now featured it in Escape, and it will be on show at Novacon.

This year’s Novacon art display will feature mostly new and recent artwork, as well as a some older works which haven’t been displayed anywhere before.

In addition to artwork, I’m hoping that the art room will also have some of my music floating through the airwaves, and copies of Traces and possibly Future Worlds Redux will also be on sale. 

Once again, I really look forward to talking all things SF with fellow fans, artists, writers etc. Come and say hello!

Monday, 18 August 2014

Post-virtual Loncon

So Loncon 3 is over – and by all accounts it has been the highest-attended Worldcon event to date, with over 10,000 members at the last count. Recently described in a news article as an “art form”, it seems that science fiction has never been healthier. A lot of people enjoy SF for escapism, and you only need tune into the news for a daily plethora of distressing and misguided events in this world to realise why people crave for temporary escape.

While I did not attend Loncon 3 personally, I had a display of SF-themed art in the main art show and a couple of large prints on display as part of the Initiative for Interstellar Studies (I4IS) stand. I also designed several flyers, t-shirts and art postcard packs for I4IS recently, so it was great to have that presence too. By all accounts, the I4IS stand received the attention it deserved – perhaps helped along by their giant 2001-esque monolith with moving images projected on to it, and special guest speaker, renowned SF author Alastair Reynolds.

So it’s interesting to have been a part of this enormous event, even though I wasn’t actually there. Personally, I’m not a fan of large events, so aside from missing the chance of meeting several of my favourite artists and authors, I was quite happy to have been a non-attending member.

So what’s next? I’m currently working on new artwork, and my next project will be another music album for the I4IS. I’ve got a lot of ideas I’m quite excited about and keen to develop further. Event-wise, the next big thing will be Novacon 44, where I plan to have a display of brand new and recent artwork, totally different to what was on show at Loncon.

What I do love about Novacon is its more literary and scientific slant – no costumes in sight! However it does have its share of film and television SF, and it’s a great place to chat about Doctor Who or any other cult SF show for that matter. But Novacon does feel like a family – many familiar faces each year alongside new faces. Novacon is just the right size for me - big enough to be busy but small enough to be able to talk to people more than once. And I’m really hoping that many folk who attended Loncon will also attend Novacon this year. Hopefully there’s enough time between the two events for it not to seem like SF con–overload!

See my website for a photo of my Loncon 3 art display as well as general news round-up.

Sunday, 2 March 2014

Traces: the cover design

With just a day to go before I unleash my new album, Traces - almost a year in the making - I thought I'd explain my thinking behind the cover design.

The basic concept of Traces is that of dreams and memories – and their convergence in our subconscious. A common dream theme is the sea, which has often been described by dream analysts as the transition between the conscious and subconscious. It has also been suggested that a dream of the sea, water, waves, etc is representative of our emotions.

I’ve certainly had dreams in such an environment, and it was also a recurring setting in some of the books I was reading whilst making the album. And who hasn't felt totally at ease and relaxed when staring out into the sea? All of this made me think more and more that the album artwork needed to be a sea view.

It’s the first photographic album cover I’ve done in a while – and long overdue. Initially I had planned an entirely black cover with just the ‘TRACES’ lettering, and similarly typographic artwork for the booklet, leaving it completely open to interpretation. But the more the music evolved, the less I felt a black cover would represent it. I wanted muted colours and something dreamy. Plus, as a synaesthete, it was important at least to me, to get the 'colours' right across both the cover and the music!

After looking through my own photographs, I settled on one particular shot, which had just the right composition. I worked on the colouring for a subtle effect, with hues that in my mind matched the music. Through the colouring, I wanted to give an ordinary scene, just that gentle hint of something extraordinary.

Many of the images I used in the rest of the artwork convey the reflective and nostalgic mood of the album, but in a slightly more detached way. I had been experimenting with a video for the title track using some old archive film footage that made a nice juxtaposition with the music. So I took stills of these as complimentary images.

Traces will be available from Bandcamp on CD and MP3 from 3rd March 2014.