Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Tuesday, 15 March 2016

Behind the Façade...

Earlier this month my cover artwork for Alice Sabo's upcoming novel Façade, was revealed.
And here it is.

But how did it get here?

Alice has described Façade as a space fantasy, so while SF to a degree, she was keen that the cover art had a more distinct fantasy look to it, courtesy of one of the castle buildings that feature in the story.

So we had agreed the scene would be a castle type structure with a small craft coming in to land, overhead. My first visuals were based on traditional/historical style castles, but these weren't right for the description in the story. While a cover should be flexible and not too descriptive, I do feel is is important to have a pretty faithful depiction of what you'll find in the book.


I was also keen on only showing just a portion of the castle – more of a suggestion of looking at part of a much larger, complex structure, than trying to squeeze an entire castle on to the front cover. That would also leave it more open to interpretation. So various angles and viewpoints were explored - this included one version seen from one of the castle balconies:


The building structure needed to be more grand and impressive, with cathedral-like arches, towers and spires, and I felt the best way to show this was to view the scene from a low angle. So the next – and what became final – version of the cover focused on a more gothic style structure, seen through a clearing in the surrounding forestry:


I added a figure on one of the balconies, looking up at the craft, in anticipation of its arrival. In the final painting, this actually became two figures, loosely based on two of the story's characters: 




It became clear while I was working on the final artwork that the castle needed to be taller still, so I applied a greater perspective and added more towers and levels, allowing the structure to soar into the stormy clouds above.

While small, the ship was a crucial detail. Because of the name of the craft (you'll have to read the book to find that out!), Alice was keen that it could be almost bird-like in its design:


So there's plenty to explore in the scene overall, and I was very pleased with that. I wanted to create an image that made you want to explore it; to wander up a staircase or peep in through a window. It certainly came with its challenges, but that's what it's all about, right?

Wednesday, 25 November 2015

Pre-made covers - good or bad?

With the rise of self-publishing we've also seen the rise of pre-made ebook cover suppliers.

I'll be honest – these pre-made cover sites make me cringe. And they're putting hardworking artists and designers out of work. A quick search will bring you up with an overwhelming number of cheap ebook cover sites to choose from.

But if I were writing a book, I would want a cover made with my story in mind. 

Just browsing these sites, it soon becomes clear just how samey many of the covers are; dreamy montages of stock images and typography which looks like anything from the current list of Amazon bestsellers. And you can often spot them a mile off.

Granted, some of these suppliers use their own illustrators or 3D renderings for the covers, and in that case you do at least have a unique piece of work in one sense. But the majority of these sites sell book covers made up of stock image montages, because stock or Royalty Free (RF) images are high quality, cheap to purchase and also quick and easy to work with. You do see some excellent covers, but an equal number of awful ones, and its nearly always down to the execution than the actual image. 

The use of RF imagery on covers can be a tricky one – that's exactly the sort of thing these images are intended for, and it is a perfect solution to many covers, particularly when used creatively. But this does mean that anybody else could use the same image on their cover (albeit in another context), and there's nothing you can do about it. With that in mind, it all comes down to the designer's execution and any treatments used on the images – and it is those things which make it stand out.

There are many big-name authors, whose covers are often very well put together stock image affairs (with the suppliers usually credited on the back). The obvious difference here is that a designer has clearly spent a lot of time working up designs for the publisher and marketing teams and striving to get the right cover. It's also highly likely that they've actually read the book, too.

So my concern is not at all with the use of stock imagery, but the one-size-fits-all approach many of these pre-made cover sites take, and the astounding assumption that an author, who has slaved tirelessly on their book for years, will be quite content with a £30 off-the-shelf style cover. This is simply discrediting to the author. 

Put two creative people together and you get a synergy, and there's nothing more rewarding than the fruits of a brainstorm between an author or publisher and a cover artist. Why cut that out of the process?

The perfect cover will come out of those discussions. You want your cover artist or designer to care about your book as much as you do, and it is through that process (which also includes visuals, different options and revisions), that your book gets the cover it deserves. 

The bottom line is, you get what you pay for. 
And your cover should be as unique and individual as your book.

Saturday, 10 October 2015

Book review: The Art of Guy Erma and the Son of Empire

When designing a book cover, the author has the challenge of finding the artist who is right for them, and that can bring their book to life. The artist has the task of taking what's in the author's mind and transposing it for the artwork, while putting their own style and identity on the design.

The Art of Guy Erma and the Son of Empire goes behind the scenes of the artwork to Sally Ann Melia's popular series of books. It brings together concept art and designs as well as rough sketches for all the book covers and associated artwork.

Sally Ann Melia worked with Belgrade-based company Sugarbricks to create the artwork – proof of how the Internet has really enabled creativity and collaboration no matter where you are. 
It takes you through the journey of each cover, from rough drafts to final designs. You really get a feel for the amount of work, effort and dedication that has gone into the project.

As an artist and cover designer myself, I found The Art of Guy Erma and the Son of Empire an interesting insight into a vital part of today's vibrant self-publishing industry. It is also the first time I have seen such a book produced to accompany a series of novels, and that in itself is refreshing – clearly a must for fans of the series.

It does make me cringe when I see websites offering free or cheap book cover resources for authors, such as pre-made covers. Not only are they putting artists out of work, but you have a cover that isn't necessarily unique to you.

With so many authors putting their work out there today, good cover art has never been more important in the marketing of your book. Your cover has to be as unique as your writing, and The Art of Guy Erma and the Son of Empire is a fine example of how to do it properly.


Sally Ann Melia's The Art of Guy Erma and the Son of Empire is available now on Amazon.


Monday, 5 October 2015

THE ART OF SCATTERED SEEDS

I was delighted to return to the environments of Alice Sabo's Changed World Series, for the second book, Scattered Seeds. 

Although the cover for the follow-up to Lethal Seasons was to show a very different kind of scene, being part of a series, it was crucial to retain the same atmosphere, via a similar colour scheme.



Having discussed the cover with Alice, it was clear from the start that a scene showing derelict factory buildings, an abandoned cart and children hiding in the shadows, would best represent the second instalment of A Changed World.

This was my initial sketch. 
 


However for a while, I was unsure if this was going to work as a "cover" image, as to me it felt more like an interior illustration. But once Alice suggested including her character Wisp in the scene, it all came together. 

Initially, I put Wisp in the shadows with the children, but the illustration still lacked a focal point. So I brought him right out into the edge of the scene as an onlooker, and instantly the cover had direction and a journey for the eye to travel, from the view over Wisp's shoulder through the buildings, following the children to the water's edge. 

Here's the early version featuring Wisp hiding in the shadows (note that he's also holding a gun, which was incorrect!).



And here is the final illustration.



Keeping the same typeface that I used for Lethal Seasons, I incorporated subtle graphic “seed” elements into the typography of the title. 




For Lethal Seasons, I had only created the front cover, however with Scattered Seeds, I was creating the front, back and spine. The back cover was a more of an impressionistic sketch, looking back at the factory buildings and ruined landscape, from across the water. Essentially, an opposing view of the cover scene. 


And here's the final artwork of the front, back and spine.


Scattered Seeds is now available as an ebook via Amazon, and is coming soon in print!

Visit Alice's website at allthereisandtherestofit.blogspot.com for news and updates.



Saturday, 25 July 2015

Cover creation - Forbidden Alliance

The cover art for Katrina Mountfort's début novel, Future Perfect had already caught my eye, being my sort of thing – so when the email came through from Elsewhen Press asking me if I'd be interested in illustrating the cover to Forbidden Alliance, the second book in Mountfort's Blueprint trilogy, I said 'yes' before I'd even finished reading the email.

Anybody who has read Future Perfect will be familiar with this particular vision of the future, where a highly regulated society with a culture based on external appearances, are made to live inside huge Citidomes, following a bio-terrorist attack. There's a clear nod towards Logan's Run in the storyline, which evolves around the discovery of the world beyond the confines of the Citidomes and what kind of people have chosen to remain in the outside world.

Elsewhen Press' own artwork for Future Perfect focused on the divide between life inside and outside of the Citidomes. So having established a variety of environments in the first book, the challenge for the cover of Forbidden Alliance was to expand upon this and somehow incorporate elements of the different environments, from a prison camp to a rural village, the Citidome and a narrowboat on a river.

This artwork also had to be in mono to match that of the first book, so another challenge for me was how to approach the scene without having my usual vibrant colour palette to fall back on.

So I worked up several rough concept sketches, trying out different perspectives and angles, but I found that trying to incorporate all the elements was just too much for a cover – yet they were all vital things to include, so what do you do?





Then it came to me – why not create the scene as viewed from within a prison camp? The simple inclusion of the barbed wire told the viewer everything they needed to know about the viewpoint of the scene, without trying to squeeze in security fences and prison buildings.

As for the other background elements... part of the first book was set in a village in rural Derbyshire called Ashford-in-the-Water, which happens to be a place I know well and have even photographed. So I had my own photos to hand for reference, and the church being the tallest building in the village (also featuring in the book), it was the obvious choice.

I've always had a fascination with the idea of a city encased under a glass dome – ever since watching the BBC's wonderful adaptation of The Tripods in the 1980s. I guess you could call that a benchmark, along with Arthur C. Clarke's Diaspar in The City and the Stars. This is therefore a concept I have previously explored in my work – most recently with Last City, inspired by Clarke's novel, and an earlier piece of retro-futurism, Escape.

However for this cover, the Citidome didn't want to completely dominate the cover, yet it does dominate the landscape. So I was faced with the additional challenge of getting that balance of elements just right.

There is no clear divide as there was on the Future Perfect cover, but the river and the narrowboat instead provide a central focal point for the scene.

Here is the final digital draft, before I started work on the actual artwork.


This was the first time I've read a story which has been partly set in a place I know, so it became all the more real. Having been immersed in Katrina's world with a knowledge of the real location, the process for the creation of this cover felt very natural and comfortable.

And here is the final cover art:


And here is all of the above - in one minute!




Saturday, 13 June 2015

BFI Voyager poster designs and a confusing competition.

Last October, Harper Voyager and the BFI teamed up to announce a competition as part of their science fiction film festival taking place in November.

The competition was an exciting idea and something which instantly appealed to me – design a film poster of a science fiction novel that has not yet been adapted to the big screen. Several of my own pieces of artwork were inspired by classic SF, so for me it was a no brainer to take some of these pieces a step further and adapt them into fictitious film posters.

The first being HG Wells' When the Sleeper Awakes, which inspired my painting, Awakening. For me, this book still rates as one of the best pieces of dystopian fiction; a remarkable work for its age (of which the same can be said for all Wells' work!).


My second entry was Brian Aldiss' Non-Stop. I've read several of Aldiss' books, but Non-Stop remains my favourite and is the sort of story that you can imagine would make the most fantastic film.


My third and final entry was a new piece of artwork I created especially for the occasion – based on my all-time favourite SF novel, Arthur C. Clarke's The City and the Stars. A tall order and a big ask! I hardly felt qualified to even attempt illustrating this one, as I felt I could never do it justice. But I did my best, and I was very happy with the results.


With all my pieces, I chose a slightly retro design – imagining how the film posters and tag lines would have been, had these been adapted to the big screen in the 1960s and 70s, back in the days when illustrated film posters were as common as photographic designs, if not more so.

The competition deadline was early November, with the winner due to be announced at a BFI event in December. Well, December came and went without word of the competition. So did January. Then February. A few people bothered chasing it up on Twitter, to be told a winner would be announced, but with no idea as to when.

So come the end of May, with the thing seemingly dead in the water, I concluded (presumably along with the other entrants) that the competition had sunk without a trace. I posted my entries online, and noted that a few other folk had done likewise, with some impressive work.

By the start of June, over six months had past since the closing date of the competition, and no announcements made or anything to keep people in the loop. Was it so difficult to send out an email or post on social media to apologise to the people who had taken their time and put their creative skills to use in entering the competition? What a shambles.

And then, a week or so into June, a solitary post crept on to Twitter, announcing the winner! An almost subdued post with little fanfare, or response. I can only imagine the winner has been as confused and left in the dark as everybody else.

Out of respect to the people who dedicated their time and effort to the competition, the very least the organisers could do is post all the entries or the shortlist. 

It is such a shame this was so unprofessionally managed, as it was a really exciting opportunity. But with that in mind, what I did get out of this, was the opportunity to develop these pieces of my work into something more. I'm still very pleased with the results, and it is certainly something I probably wouldn't have done otherwise. 

That said, I'll certainly approach any such competitions in the future with a degree of caution!

Tuesday, 3 March 2015

Judging a book by the cover

Now, I’m not proclaiming to be the god of book covers, but what does irritate and frustrate me (as both a reader and designer), is just how many dreadful science fiction book covers make it out there on to the shelves, real and virtual. 

Fortunately, there are a lot of very good covers; modern designs, unusual approaches and beautiful illustrations. But then you get those who give the rest a bad name – where a wonderful painting or piece of artwork has been ruined by bad typography. With almost twenty years’ experience as a professional graphic designer, its time to cast a brief eyeball over this common offender.

You know the type… a tacky 3D effect, or badly coloured gradient shading that instantly transports you back to the 90s. Naff free fonts that are often illegible. Or worst of all, a combination of all of the above! 

Then there’s the corroded typeface. Ah yes, that old chestnut. They’re a bit silly, but I admit, they do have their place. Just. There are plenty of these out there – some quite good ones – but if you’re going allow a designer to put a font like this on your front cover, then at least make sure they take a clean and existing typeface, and manually corrode or fragment it themselves in Photoshop. Not only does this make it unique to your cover, it also avoids repetition on the characters. Look at most battered typewriter fonts for example, and the same cracks in the same letters appear in the same place. Lazy. With a DIY approach, you’re in control of how extensive the damage to the text is, with a subtle approach often working best and preserving legibility.

But back to the 3D font. There really is no excuse – get rid of it, unless you really do want your book to look immediately dated and not particularly serious. But, hang on, I hear you say – doesn’t it have its place? Well, it does – but moreso in computer games and cinema than book covers, in my opinion. I can understand the need to make the title stand out as an element on its own, but the problem is, it is so often badly executed.

These are examples of some of the clichés commonly found on SF book covers. But I find too much font treatment is just overload, and ultimately, it distracts from the artwork. And in some cases, it renders your all-important title illegible. That word again. An instant fail.

Then there’s the dreaded 'Sci-Fi' typeface. This frequent offender is often narrow in width, sometimes with angular edges – or if not that, its something which resembles the characters from a 1980s digital watch. Basically, it cheapens the whole affair. An artist hasn’t slaved for hours over your beautiful cover art only to have it tarnished by a tacky, stereotypical typeface. 

These fonts often crop up online or on TV when everything is lumped together under the slightly cheap and somewhat nerdy, acne-ridden 'Sci-Fi' banner. It's Sci-Fi, therefore it must have a science fictiony kind of font, right? Wrong. Any serious author will of course, know that the preferred terminology for literature is science fiction or SF, with 'Sci-Fi' reserved for film and television. But that shouldn't be an excuse to cheapen the genre with a naff typeface.

While I agree that sometimes you might need to emphasise the typeface on a cover (depending on what its sitting on top of), the key to a successful execution is subtlety. Just keep any font treatment to a minimum.

The much-maligned drop shadow deserves a mention. It can be effective. But it can also render your background artwork completely flat. Again, best avoided or used with subtlety – for example, if you're batting with a light coloured text over light areas of artwork, the right amount can provide the required definition.

The choice of typeface is absolutely crucial – this is a whole sub-subject in itself. It can indicate the style or time period of the book and it also defines the genre. If I’m working on a cover illustration, I see it as part of my job to work on the text too, as it really is an extension of the cover art (whether it be illustration, montage or photograph). The choice of font helps build your brand and can often be a defining touch on a cover.

Needless to say, this sort of thing isn’t restricted just to the SF genre, but at a time when SF literature is very healthy, and the self-publishing market vibrant and buzzing, there really is no excuse for a bad front cover.

Next time, we'll talk about bad Photoshop montages. Until then...



Tuesday, 7 October 2014

Cover art insight: Lethal Seasons

Alice Sabo's brief for Lethal Seasons was clear from the outset – a tornado set against the Blue Ridge Mountains and a landscape devastated by storms and an overgrown, neglected infrastructure.

This was Alice's first foray into science fiction, but in a post apocalyptic setting, so it was important to get the right atmosphere and feel – you should be able to look at a cover and know what you're in for.

Having looked at the landscape, I thought of a perspective scene, following a road covered in fallen trees, with the tornado looming in the distance. Here are my preliminary sketches:



To inject an additional element of horror into the cover, I vignetted the image with splattered blood and virus cells. With the cover art worked up, the next stage was looking at the typography and how to really integrate the title into the cover. While I tried out various conventional approaches as well as graphical treatments of the text containing virus elements.

And the end result:


...available now in print and ebook from Amazon, iTunes, Kindle, Kobo, Barnes & Noble etc.




Friday, 20 June 2014

Lethal Seasons trailer

Nowadays, it's the norm for a book to have it's own visual trailer or teaser in the same way movies do. And why not?

So when I was designing the book cover to Alice Sabo’s Lethal Seasons, I started to imagine how I could use elements of the artwork for a simple trailer that would bring it all to life. So I gave it a go, with text and guidance from Alice – and here are the results:



I had originally set this to the somber tones of my track “Souvenir of Earth” from Future Worlds, and tried a second version with “Outsider” from Traces for a darker, more menacing atmosphere. Then it occurred to me that I ought to compose a new piece especially for the trailer – something with an ominous, threatening atmosphere, gradually building... and the Lethal Seasons theme came into being!

Sunday, 2 March 2014

Traces: the cover design

With just a day to go before I unleash my new album, Traces - almost a year in the making - I thought I'd explain my thinking behind the cover design.

The basic concept of Traces is that of dreams and memories – and their convergence in our subconscious. A common dream theme is the sea, which has often been described by dream analysts as the transition between the conscious and subconscious. It has also been suggested that a dream of the sea, water, waves, etc is representative of our emotions.

I’ve certainly had dreams in such an environment, and it was also a recurring setting in some of the books I was reading whilst making the album. And who hasn't felt totally at ease and relaxed when staring out into the sea? All of this made me think more and more that the album artwork needed to be a sea view.

It’s the first photographic album cover I’ve done in a while – and long overdue. Initially I had planned an entirely black cover with just the ‘TRACES’ lettering, and similarly typographic artwork for the booklet, leaving it completely open to interpretation. But the more the music evolved, the less I felt a black cover would represent it. I wanted muted colours and something dreamy. Plus, as a synaesthete, it was important at least to me, to get the 'colours' right across both the cover and the music!

After looking through my own photographs, I settled on one particular shot, which had just the right composition. I worked on the colouring for a subtle effect, with hues that in my mind matched the music. Through the colouring, I wanted to give an ordinary scene, just that gentle hint of something extraordinary.

Many of the images I used in the rest of the artwork convey the reflective and nostalgic mood of the album, but in a slightly more detached way. I had been experimenting with a video for the title track using some old archive film footage that made a nice juxtaposition with the music. So I took stills of these as complimentary images.

Traces will be available from Bandcamp on CD and MP3 from 3rd March 2014.